05.11.2012, 15:39
The textdraw ID's are most probably messed up.
Define them like this:
This will solve your problem for sure
Define them like this:
pawn Код:
new Text:gMyText = Text:INVALID_TEXT_DRAW; // for Global Textdraw
//and
new PlayerText:gMyPlayerText[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; // Player Textdraw
Quote:
Originally Posted by sampwiki
The textdraw variable also needs to be prefixed with the Text: tag and should be initialized with the value Text:INVALID_TEXT_DRAW. If you omit the initialization, the textdraw may conflict with others as you add more textdraws.
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