Bad Textdraw after GMX
#4

The textdraw ID's are most probably messed up.

Define them like this:

pawn Код:
new Text:gMyText = Text:INVALID_TEXT_DRAW; // for  Global Textdraw
//and
new PlayerText:gMyPlayerText[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...}; //  Player Textdraw
This will solve your problem for sure

Quote:
Originally Posted by sampwiki
The textdraw variable also needs to be prefixed with the Text: tag and should be initialized with the value Text:INVALID_TEXT_DRAW. If you omit the initialization, the textdraw may conflict with others as you add more textdraws.
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Messages In This Thread
Bad Textdraw after GMX - by FlashBlitz - 05.11.2012, 13:52
Re: Bad Textdraw after GMX - by Babul - 05.11.2012, 14:01
Re: Bad Textdraw after GMX - by FlashBlitz - 05.11.2012, 14:18
Re: Bad Textdraw after GMX - by Jikesh - 05.11.2012, 15:39
Re: Bad Textdraw after GMX - by Babul - 05.11.2012, 18:29
Re: Bad Textdraw after GMX - by Jochemd - 05.11.2012, 19:43
Re: Bad Textdraw after GMX - by Basssiiie - 05.11.2012, 22:27
Re: Bad Textdraw after GMX - by FlashBlitz - 06.11.2012, 08:11
Re: Bad Textdraw after GMX - by flake50 - 06.11.2012, 11:04
Re: Bad Textdraw after GMX - by Mark™ - 06.11.2012, 11:13

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