Problem with ZCMD.
#7

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Quote:

/**********************************
* *
* @Author: ZeeX *
* @Version: 0.3.1 *
* @Released: 31/10/2009 *
* *
**********************************/

#if defined _zcmd_included
#endinput
#endif
#define _zcmd_included

#define MAX_FUNC_NAME (32)

#define COMMAND:%1(%2) \
forward cmd_%1(%2); \
public cmd_%1(%2)

#define CMD:%1(%2) \
COMMAND:%1(%2)

#define command(%1,%2,%3) \
COMMAND:%1(%2, %3)

#define cmd(%1,%2,%3) \
COMMAND:%1(%2, %3)

#if !defined isnull
#define isnull(%1) \
((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
#endif


forward OnPlayerCommandReceived(playerid, cmdtext[]);
forward OnPlayerCommandPerformed(playerid, cmdtext[], success);


static
bool:zcmd_g_HasOPCS = false,
bool:zcmd_g_HasOPCE = false;

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
return CallLocalFunction("zcmd_OnFilterScriptInit", "");
}

#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit zcmd_OnFilterScriptInit
forward zcmd_OnFilterScriptInit();

#else /*not a filterscript*/

public OnGameModeInit()
{
zcmd_g_HasOPCS = funcidx("OnPlayerCommandReceived") != -1;
zcmd_g_HasOPCE = funcidx("OnPlayerCommandPerformed") != -1;
if (funcidx("zcmd_OnGameModeInit") != -1)
{
return CallLocalFunction("zcmd_OnGameModeInit", "");
}
return 1;
}

#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit zcmd_OnGameModeInit
forward zcmd_OnGameModeInit();

#endif /*if defined FILTERSCRIPT*/

public OnPlayerCommandText(playerid, cmdtext[])
{
if (zcmd_g_HasOPCS && !CallLocalFunction("OnPlayerCommandReceived", "is", playerid, cmdtext))
{
return 1;
}
new
pos,
funcname[MAX_FUNC_NAME];
while (cmdtext[++pos] > ' ')
{
funcname[pos-1] = tolower(cmdtext[pos]);
}
format(funcname, sizeof(funcname), "cmd_%s", funcname);
while (cmdtext[pos] == ' ') pos++;
if (!cmdtext[pos])
{
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, "\1"));
}
return CallLocalFunction(funcname, "is", playerid, "\1");
}
if (zcmd_g_HasOPCE)
{
return CallLocalFunction("OnPlayerCommandPerformed", "isi", playerid, cmdtext, CallLocalFunction(funcname, "is", playerid, cmdtext[pos]));
}
return CallLocalFunction(funcname, "is", playerid, cmdtext[pos]);
}

#if defined _ALS_OnPlayerCommandText
#undef OnPlayerCommandText
#else
#define _ALS_OnPlayerCommandText
#endif
#define OnPlayerCommandText zcmd_OnPlayerCommandText
forward zcmd_OnPlayerCommandText(playerid, cmdtext[]);

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Messages In This Thread
Problem with ZCMD. - by Vegas. - 04.11.2012, 11:08
Re: Problem with ZCMD. - by JaKe Elite - 04.11.2012, 11:10
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:10
Re: Problem with ZCMD. - by Deaglez - 04.11.2012, 11:10
Re: Problem with ZCMD. - by Vegas. - 04.11.2012, 11:11
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:12
Re: Problem with ZCMD. - by Vegas. - 04.11.2012, 11:13
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:15
Re: Problem with ZCMD. - by JaKe Elite - 04.11.2012, 11:15
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:17

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