04.11.2012, 11:11
Here you are.
I said that I have included.
Quote:
stock DeleteSnow(playerid) { if(!snowOn{playerid}) return 0; for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid][i]); KillTimer(updateTimer{playerid}); snowOn{playerid} = false; return 1; } |