Problem with ZCMD.
#5

Here you are.
Quote:

stock DeleteSnow(playerid)
{
if(!snowOn{playerid}) return 0;
for(new i = 0; i < MAX_SNOW_OBJECTS; i++) DestroyDynamicObject(snowObject[playerid][i]);
KillTimer(updateTimer{playerid});
snowOn{playerid} = false;
return 1;
}

I said that I have included.
Reply


Messages In This Thread
Problem with ZCMD. - by Vegas. - 04.11.2012, 11:08
Re: Problem with ZCMD. - by JaKe Elite - 04.11.2012, 11:10
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:10
Re: Problem with ZCMD. - by Deaglez - 04.11.2012, 11:10
Re: Problem with ZCMD. - by Vegas. - 04.11.2012, 11:11
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:12
Re: Problem with ZCMD. - by Vegas. - 04.11.2012, 11:13
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:15
Re: Problem with ZCMD. - by JaKe Elite - 04.11.2012, 11:15
Re: Problem with ZCMD. - by -=Dar[K]Lord=- - 04.11.2012, 11:17

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