04.11.2012, 11:05
Quote:
Originally Posted by WIKI
continue basically skips a loop iteration
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Quote:
Originally Posted by Infamous
I need to ignore id's that are not connected, that are the playerid and that are the killerid, then process all the remaining id's and check if they are in range of the killerid.
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pawn Код:
if(!IsPlayerConnected(i) || i == killerid || i == playerid) continue;