Data structures in Pawn
#15

@Niko_boy

They will both work.

In the first example, the arrays have different types (like eBoxing and eBomb).

In the second example, the arrays have same type (like BurgerMenu and PizzaMenu are both eMenuItem).

In the second example, you can also do this

pawn Код:
Array0[0] = Array1[1];
because they have same type.
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Messages In This Thread
Data structures in Pawn - by MadeMan - 19.10.2012, 18:14
Re: Data structures in Pawn - by MadeMan - 19.10.2012, 18:36
Re: Data structures in Pawn - by lorizz - 19.10.2012, 21:15
Re: Data structures in Pawn - by Steven82 - 20.10.2012, 07:34
Re: Data structures in Pawn - by playbox12 - 20.10.2012, 10:09
Re: Data structures in Pawn - by MadeMan - 20.10.2012, 10:20
Re: Data structures in Pawn - by SuperViper - 20.10.2012, 15:00
Re: Data structures in Pawn - by MadeMan - 03.11.2012, 17:39
Re: Data structures in Pawn - by Finn - 03.11.2012, 17:54
Re: Data structures in Pawn - by MadeMan - 03.11.2012, 18:39
Re: Data structures in Pawn - by Michael@Belgium - 03.11.2012, 19:04
Re: Data structures in Pawn - by Finn - 03.11.2012, 19:32
Re: Data structures in Pawn - by Niko_boy - 04.11.2012, 05:01
Re: Data structures in Pawn - by [ABK]Antonio - 04.11.2012, 05:32
Re: Data structures in Pawn - by MadeMan - 04.11.2012, 08:41
Re: Data structures in Pawn - by Y_Less - 04.11.2012, 09:02
Re: Data structures in Pawn - by MadeMan - 04.11.2012, 11:24

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