OnPlayerShoot...
#7

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if (newkeys & KEY_FIRE)
    {
        if(GetPlayerWeapon(playerid) != 0)
        {
            SetPlayerArmedWeapon(playerid,0);
        }
    }
}
Not tested, but could work.
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Messages In This Thread
OnPlayerShoot... - by ZeQualX - 04.11.2012, 04:00
Re: OnPlayerShoot... - by s4kuL - 04.11.2012, 04:02
Re: OnPlayerShoot... - by ZeQualX - 04.11.2012, 04:19
Re: OnPlayerShoot... - by s4kuL - 04.11.2012, 04:37
Re: OnPlayerShoot... - by cessil - 04.11.2012, 04:42
Re: OnPlayerShoot... - by Niko_boy - 04.11.2012, 04:56
Re: OnPlayerShoot... - by JhnzRep - 04.11.2012, 05:00
Re: OnPlayerShoot... - by cessil - 04.11.2012, 08:25
Re: OnPlayerShoot... - by JaKe Elite - 04.11.2012, 08:28
Re: OnPlayerShoot... - by ZeQualX - 04.11.2012, 17:13

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