OnPlayerShoot...
#5

you can't, you can deny the damage they do by setting everyone to the same team and then processing the damage being dealt by every player using OnPlayerTakeDamage or OnPlayerGiveDamage
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Messages In This Thread
OnPlayerShoot... - by ZeQualX - 04.11.2012, 04:00
Re: OnPlayerShoot... - by s4kuL - 04.11.2012, 04:02
Re: OnPlayerShoot... - by ZeQualX - 04.11.2012, 04:19
Re: OnPlayerShoot... - by s4kuL - 04.11.2012, 04:37
Re: OnPlayerShoot... - by cessil - 04.11.2012, 04:42
Re: OnPlayerShoot... - by Niko_boy - 04.11.2012, 04:56
Re: OnPlayerShoot... - by JhnzRep - 04.11.2012, 05:00
Re: OnPlayerShoot... - by cessil - 04.11.2012, 08:25
Re: OnPlayerShoot... - by JaKe Elite - 04.11.2012, 08:28
Re: OnPlayerShoot... - by ZeQualX - 04.11.2012, 17:13

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