03.11.2012, 10:13
I don't see you setting pInfo[playerid][spawned] to true when the player spawns. Maybe that's the source of the problem? Since you gave very little code, which by the way has nothing wrong with it from what I see, setting it to true may fix something outside of the code you gave. If it doesn't, then the problem is definitely not in the code given.
FYI: I don't even see the spawn menu you were talking about.
FYI: I don't even see the spawn menu you were talking about.