Y_INI question
#1

Hello Guys.

I just started with a brand new server. I made a Roleplay test, and it works fine.
The only problem is that if a player cancels the Roleplay test (and gets kicked), and relogs, he
Will spawn (so he didnt do the Roleplay test but he's still able to play). So i need a system which
Checks if he did the Roleplay test already. The roleplay test comes after a player registered.
I was thinking about something like this:

Код:
enum pInfo
{
	pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
	pRPTEST
}
Код:
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
	INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("RpTest",PlayerInfo[playerid][pRPTEST]);
    return 1;
}
Код:
public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_WriteInt(File,"RpTest",PlayerInfo[playerid][pRPTEST]);
    INI_Close(File);
    return 1;
}
Код:
case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""WIT"Register",""ROOD"You have entered an invalid password.\n"DONKER_ROOD"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"RpTest",0);
				INI_Close(File);

                SendClientMessage(playerid,0x7FFF7AFF,"Registration succeed!");
				SetPlayerPos(playerid,2109.1763,1503.0453,32.2887);
				ShowPlayerDialog(playerid, DIALOG_ROLEPLAY, DIALOG_STYLE_MSGBOX, "Roleplay Test", "You will now proceed to the Roleplay Test.", "Ok", "Quit");
			}
        }
So i (probably) need a line at the end of the RP Tutorial that sets the player's RPTEST to 1, and when
A player spawns (not at connect, because he needs to log in first), the system checks if he did the RP test.

Anyone knows how to do this? I hope i explained it well.

Greetings, CrazyManiac
Reply


Messages In This Thread
Y_INI question - by CrazyManiac - 01.11.2012, 15:22
Re: Y_INI question - by Stereotype - 01.11.2012, 15:34
Re: Y_INI question - by 2KY - 01.11.2012, 15:40
Re: Y_INI question - by CrazyManiac - 01.11.2012, 16:40
Re: Y_INI question - by CrazyManiac - 02.11.2012, 14:50
Re: Y_INI question - by CrazyManiac - 03.11.2012, 16:56
Re: Y_INI question - by Drake_Lopez - 03.11.2012, 17:06
Re: Y_INI question - by Steven82 - 03.11.2012, 17:20
Re: Y_INI question - by CrazyManiac - 03.11.2012, 17:20
Re: Y_INI question - by Steven82 - 03.11.2012, 17:22

Forum Jump:


Users browsing this thread: 1 Guest(s)