[Tutorial] Screen Fading
#4

Quote:
Originally Posted by Glint
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Very nicely explained good job, i hope every tutorial was like this.
Thank you.

Quote:
Originally Posted by Romel
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Also works even in other colors?
Without editing the TextDrawBoxColors?

Btw.

Nice.
Yes it works with other colors, just edit the HEX value everywhere it uses a color.

E.G: Right now it's 0x000000FF, which is a solid black.

Editing it to 0xFFFFFFFF would make it a solid white.

Of course, everywhere you see 0x000000(ALPHA), you would have to edit 000000 to FFFFFF.

That was hard to explain, if it didn't make sense, reply back and I'll try to explain it in more detail.

Quote:
Originally Posted by ******
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There is a much simpler way to do that switch by calculating the TD colour, and thus also supporting other colours. Check y_zonepulse for an example of slowly fading between two arbitrary colours in arbitrary time. I'd suggest also checking seiffade, but I'm not sure how that one works.
Like I stated above, it's probably not the best way, but this works just fine. This does support other colors, just with a little bit of effort editing-wise.
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Messages In This Thread
Screen Fading - by 2KY - 01.11.2012, 13:28
Re: Screen Fading - by Glint - 01.11.2012, 13:30
Re: Screen Fading - by JaKe Elite - 01.11.2012, 13:30
Re: Screen Fading - by 2KY - 01.11.2012, 13:35
Re: Screen Fading - by 2KY - 01.11.2012, 13:45
Re: Screen Fading - by AaronKillz - 01.11.2012, 19:16
Re: Screen Fading - by 2KY - 01.11.2012, 19:17
Re: Screen Fading - by gtakillerIV - 01.11.2012, 19:26
Re: Screen Fading - by zSuYaNw - 01.11.2012, 19:36
Re: Screen Fading - by 2KY - 01.11.2012, 19:43

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