Adding Classes To PPC Trucking Gets Error 040
#6

Quote:

case ClassTruckDriver: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Trucker\n", PlayerStatList);
case ClassBusDriver: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Bus driver\n", PlayerStatList);
case ClassPilot: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Pilot\n", PlayerStatList);
case ClassPolice: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Police\n", PlayerStatList);
case ClassMafia: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Mafia\n", PlayerStatList);
case ClassCourier: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Courier\n", PlayerStatList);
case ClassAssistance: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Assistance\n", PlayerStatList);
case ClassPaperboy: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Paperboy\n", PlayerStatList);
case ClassGarbageman: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Garbageman\n", PlayerStatList);
case ClassFarmer: format(PlayerStatList, sizeof(PlayerStatList), "%s{FFFFFF}Class: {00FF00}Farmer\n", PlayerStatList);
}

// Set the missiontext based on the chosen class
switch (APlayerData[playerid][PlayerClass])
{
case ClassPaperboy: // Paperboy class
{
format(missiontext, sizeof(missiontext), Paperboy_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassPaperboy); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassGarbageman: // Garbageman class
{
format(missiontext, sizeof(missiontext), Garbageman_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassGarbageman); // Set the playercolor (chatcolor for the player and color on the map)
}
case ClassFarmer: // Farmer class
{
format(missiontext, sizeof(missiontext), Farmer_NoJobText); // Preset the missiontext
SetPlayerColor(playerid, ColorClassFarmer); // Set the playercolor (chatcolor for the player and color on the map)
}
}

case ClassPaperboy:
{
Index = random(sizeof(ASpawnLocationsPaperboy));
x = ASpawnLocationsPaperboy[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsPaperboy[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsPaperboy[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsPaperboy[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Paperboy class", Name);
}
case ClassGarbageman:
{
Index = random(sizeof(ASpawnLocationsGarbageman));
x = ASpawnLocationsGarbageman[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsGarbageman[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsGarbageman[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsGarbageman[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Garbageman class", Name);
}
case ClassFarmer:
{
Index = random(sizeof(ASpawnLocationsFarmer));
x = ASpawnLocationsFarmer[Index][SpawnX]; // Get the X-position for the spawnlocation
y = ASpawnLocationsFarmer[Index][SpawnY]; // Get the Y-position for the spawnlocation
z = ASpawnLocationsFarmer[Index][SpawnZ]; // Get the Z-position for the spawnlocation
Angle = ASpawnLocationsFarmer[Index][SpawnAngle]; // Get the rotation-angle for the spawnlocation
format(Msg, 128, "{00FF00}Player {FFFF00}%s{00FF00} joined {FFFF00}Farmer class", Name);
}
}

This is that is errors in
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