Crash
#10

PHP код:
 if(CarInfo[vehicleid][mod3] >= 1000 && CarInfo[vehicleid][mod3] <= 1193)
       
// {
       //     if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod3])) != CarInfo[vehicleid][mod3]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod3]); }
       // }
        // if(CarInfo[vehicleid][mod4] >= 1000 && CarInfo[vehicleid][mod4] <= 1193)
        // {
        //     if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod4])) != CarInfo[vehicleid][mod4]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod4]); }
        // }
        // if(CarInfo[vehicleid][mod5] >= 1000 && CarInfo[vehicleid][mod5] <= 1193)
        // {
        //     if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod5])) != CarInfo[vehicleid][mod5]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod5]); }
        // }
        
if(CarInfo[vehicleid][mod6] >= 1000 && CarInfo[vehicleid][mod6] <= 1193)
        {
            if(
GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod6])) != CarInfo[vehicleid][mod6]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod6]); }
        }
        if(
CarInfo[vehicleid][mod7] >= 1000 && CarInfo[vehicleid][mod7] <= 1193)
        {
            if(
GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod7])) != CarInfo[vehicleid][mod7]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod7]); }
        }
        if(
CarInfo[vehicleid][mod8] >= 1000 && CarInfo[vehicleid][mod8] <= 1193)
        {
            if(
GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod8])) != CarInfo[vehicleid][mod8]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod8]); }
        }
        if(
CarInfo[vehicleid][mod9] >= 1000 && CarInfo[vehicleid][mod9] <= 1193)
        {
            if(
GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod9])) != CarInfo[vehicleid][mod9]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod9]); }
        }
        if(
CarInfo[vehicleid][mod10] >= 1000 && CarInfo[vehicleid][mod10] <= 1193)
        {
            if(
GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod10])) != CarInfo[vehicleid][mod10]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod10]); }
        } 
how can i find the bad person??
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Messages In This Thread
Crash - by Akcent_Voltaj - 28.10.2012, 19:17
Re: Crash - by Akcent_Voltaj - 28.10.2012, 19:27
Re: Crash - by ryansheilds - 28.10.2012, 19:34
Re: Crash - by Akcent_Voltaj - 28.10.2012, 19:51
Re: Crash - by ryansheilds - 28.10.2012, 20:18
Re: Crash - by Akcent_Voltaj - 28.10.2012, 20:54
Re: Crash - by ryansheilds - 28.10.2012, 21:39
Re: Crash - by Akcent_Voltaj - 28.10.2012, 21:59
Re: Crash - by Akcent_Voltaj - 29.10.2012, 10:49
Re: Crash - by Akcent_Voltaj - 29.10.2012, 10:57

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