28.10.2012, 10:02
Included files are merely a simplification for the scripter and the compiler grabs their content and processes it a whole bunch. And the output gets written to the .amx similarly, it has no idea about the files included in the script source.
There are a few ways to confuse DeAMX. I have seen plenty of "Anti-DeAMX" scripts around this forum and if you're seriously worried about someone trying to decompile your gamemode, look it up.
Also, people are not going to have a nice time reading decompiled code, because it looks messy, has no variable names, etc.
There are a few ways to confuse DeAMX. I have seen plenty of "Anti-DeAMX" scripts around this forum and if you're seriously worried about someone trying to decompile your gamemode, look it up.
Also, people are not going to have a nice time reading decompiled code, because it looks messy, has no variable names, etc.