About:DeAMX (Decompiler)
#11

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Originally Posted by Lordz™
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That's the reason why I asked would including prevent it.
Included files are merely a simplification for the scripter and the compiler grabs their content and processes it a whole bunch. And the output gets written to the .amx similarly, it has no idea about the files included in the script source.

There are a few ways to confuse DeAMX. I have seen plenty of "Anti-DeAMX" scripts around this forum and if you're seriously worried about someone trying to decompile your gamemode, look it up.
Also, people are not going to have a nice time reading decompiled code, because it looks messy, has no variable names, etc.
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Messages In This Thread
About:DeAMX (Decompiler) - by Lordz™ - 28.10.2012, 04:19
Re: About:DeAMX (Decompiler) - by Romel - 28.10.2012, 04:27
Re: About:DeAMX (Decompiler) - by Lordz™ - 28.10.2012, 04:30
Re: About:DeAMX (Decompiler) - by XtremeR - 28.10.2012, 04:54
Re: About:DeAMX (Decompiler) - by [HK]Ryder[AN] - 28.10.2012, 05:14
Re: About:DeAMX (Decompiler) - by Mark™ - 28.10.2012, 05:20
Re: About:DeAMX (Decompiler) - by Jarnu - 28.10.2012, 05:21
Re: About:DeAMX (Decompiler) - by Lordz™ - 28.10.2012, 05:29
Re: About:DeAMX (Decompiler) - by Emmet_ - 28.10.2012, 05:52
Re: About:DeAMX (Decompiler) - by rjjj - 28.10.2012, 05:53
Re: About:DeAMX (Decompiler) - by AndreT - 28.10.2012, 10:02
Re: About:DeAMX (Decompiler) - by Mauzen - 28.10.2012, 11:45
Re: About:DeAMX (Decompiler) - by Y_Less - 28.10.2012, 12:39
Re: About:DeAMX (Decompiler) - by [GF]Sasino97 - 06.01.2013, 10:25

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