OnPlayerTakeDamage.
#2

try this

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
    if( issuerid == INVALID_PLAYER_ID)
    {
                GetPlayerHealth( playerid, HealthSave[ playerid ] );
            SetPlayerHealth( playerid, HealthSave[ playerid ]+amount );
    }
        return 1;
}
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Messages In This Thread
OnPlayerTakeDamage. - by budelis - 27.10.2012, 07:30
Re: OnPlayerTakeDamage. - by mincer - 27.10.2012, 07:34
Re: OnPlayerTakeDamage. - by budelis - 27.10.2012, 07:57
Re: OnPlayerTakeDamage. - by _Khaled_ - 27.10.2012, 09:03
Re: OnPlayerTakeDamage. - by Jarnu - 27.10.2012, 09:05
Re: OnPlayerTakeDamage. - by JaKe Elite - 27.10.2012, 09:06
Re: OnPlayerTakeDamage. - by budelis - 27.10.2012, 09:18
Re: OnPlayerTakeDamage. - by _Khaled_ - 27.10.2012, 09:23
Re: OnPlayerTakeDamage. - by EV007 - 27.10.2012, 09:57
Re: OnPlayerTakeDamage. - by _Khaled_ - 27.10.2012, 10:16

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