OnPlayerTakeDamage.
#1

Hi,

Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
	if( issuerid == playerid)
	{
	            GetPlayerHealth( playerid, HealthSave[ playerid ] );
		    SetPlayerHealth( playerid, HealthSave[ playerid ]+amount );
	}
        return 1;
}
I want to do if player take damage from his self ex: fall down from house. Then player will get his lose hp. Is it work?

Sorry for my bad english.
Reply


Messages In This Thread
OnPlayerTakeDamage. - by budelis - 27.10.2012, 07:30
Re: OnPlayerTakeDamage. - by mincer - 27.10.2012, 07:34
Re: OnPlayerTakeDamage. - by budelis - 27.10.2012, 07:57
Re: OnPlayerTakeDamage. - by _Khaled_ - 27.10.2012, 09:03
Re: OnPlayerTakeDamage. - by Jarnu - 27.10.2012, 09:05
Re: OnPlayerTakeDamage. - by JaKe Elite - 27.10.2012, 09:06
Re: OnPlayerTakeDamage. - by budelis - 27.10.2012, 09:18
Re: OnPlayerTakeDamage. - by _Khaled_ - 27.10.2012, 09:23
Re: OnPlayerTakeDamage. - by EV007 - 27.10.2012, 09:57
Re: OnPlayerTakeDamage. - by _Khaled_ - 27.10.2012, 10:16

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