Anti Fake Kill - Please Help Me!
#7

You could always check if the "killer" is actually carrying the weapon they supposedly killed with.

pawn Code:
//OnPlayerDeath
if(GetPlayerWeapon(killerid) != reason) //if the weapon "killerid" has is not the weapon used to kill "playerid"
{
    //"playerid" used a fake kill
}
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Messages In This Thread
Anti Fake Kill - Please Help Me! - by -Davee- - 23.01.2009, 19:51
Re: Anti Fake Kill - Please Help Me! - by Mikep - 23.01.2009, 19:55
Re: Anti Fake Kill - Please Help Me! - by -Davee- - 23.01.2009, 20:13
Re: Anti Fake Kill - Please Help Me! - by Mikep - 23.01.2009, 20:14
Re: Anti Fake Kill - Please Help Me! - by Mikep - 23.01.2009, 21:18
Re: Anti Fake Kill - Please Help Me! - by -Davee- - 23.01.2009, 22:43
Re: Anti Fake Kill - Please Help Me! - by Lazarus - 24.01.2009, 03:21
Re: Anti Fake Kill - Please Help Me! - by Joe Staff - 24.01.2009, 04:15
Re: Anti Fake Kill - Please Help Me! - by Mikep - 24.01.2009, 04:17
Re: Anti Fake Kill - Please Help Me! - by -Davee- - 24.01.2009, 08:48

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