27.10.2012, 01:39
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <zcmd> //-----------------[ Color Defines ]---------------// #define COLOR_GREEN 0x008000FF #define COLOR_BLUE 0x0000FFFF #define COLOR_BRIGHTRED 0xFF000AAA #define COLOR_AQUA 0x00FFFFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_BEIGE 0xFFF8DCAA #define COLOR_BLACK 0x000000AA #define COLOR_LIGHTERBLUE 0x00BFFFAA #define COLOR_BLUELIGHT 0x1E90FFAA #define COLOR_BLUEMEDIUM 0x0000CDAA #define COLOR_BLUEDARK 0x00008BAA #define COLOR_PINK 0xFF1493AA #define COLOR_PINKDARK 0xFF00FFAA #define COLOR_GREENLIGHT 0x00FF00AA #define COLOR_GREENDARK 0x006400AA #define COLOR_MAROON 0x800000AA #define COLOR_OKER 0x808000AA #define COLOR_ORANGE 0xFF4500AA #define COLOR_ORANGELIGHT 0xFF8C00AA #define COLOR_PURPLE 0x800080AA #define COLOR_VIOLETDARK 0x9400D3AA #define COLOR_INDIGO 0xAB0082AA #define COLOR_RED 0xFF0000AA #define COLOR_SAND 0xFFDEADAA #define COLOR_SILVER 0xC0C0C0AA #define COLOR_TEAL 0x008080AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_GOLD 0xFFD700AA #define COLOR_BROWN 0x8B4513AA #define COLOR_BROWNLIGHT 0xA0522DAA #define COLOR_GRAY 0xA9A9A9AA #define COLOR_GRAYDARK 0x696969AA #define COLOR_INVISIBLE 0xFFFFFF00 //-----------------[ End Of Color Defines ]---------------// new pAFK[MAX_PLAYERS] = 0; #define pAFK [MAX_PLAYERS] #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { pAFK[MAX_PLAYERS] = 0; return 1; } CMD:afk(playerid,params[]) { if(Pafk[playerid] == 1) { SendClientMessage(playerid, COLOR_BLUE, "You are already AFK! As you typed this, it means you are back!"); SetPlayerVirtualWorld(playerid, 0); pAFK[playerid] == 0; } else if(Pafk[playerid] == 0) { SendClientMessage(playerid, COLOR_RED, "You are now AFK!"); SetPlayerHealth(playerid, 99999999); SetPlayerVirtualWorld(playerid, 69696969); pAFK[playerid] == 1; } return 1; } CMD:back(playerid,params[]) { if(pAFK[playerid] == 0) { SendClientMessage(playerid, COLOR_RED, "You are not even AFK!!"); } else if(pAFK[playerid] == 1) { pAFK[playerid] == 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_BLUE, "You are now back"); } return 1; } return 0; } CMD:m4(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought an M4 for 1000$"); GivePlayerWeapon(playerid,31,99999); GivePlayerMoney(playerid,-1000); return 1; } CMD:deagle(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"you have bought a Deagle for 1000$"); GivePlayerWeapon(playerid,24,99999); GivePlayerMoney(playerid,-1000); return 1; } CMD:ak47(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought an AK47 for 1000$"); GivePlayerWeapon(playerid,30,9999); GivePlayerMoney(playerid,-1000); return 1; } CMD:sniper(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought an Sniper for 1000$"); GivePlayerWeapon(playerid,34,9999); GivePlayerMoney(playerid,-1000); return 1; } CMD:knife(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought an knife for 1000$"); GivePlayerWeapon(playerid,4,9999); GivePlayerMoney(playerid,-1000); return 1; } CMD:spas(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought an spas-12 for 1000$"); GivePlayerWeapon(playerid,27,9999); GivePlayerMoney(playerid,-1000); return 1; } CMD:mp5(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought an MP5 for 1000$"); GivePlayerWeapon(playerid,29,9999); GivePlayerMoney(playerid,-1000); return 1; } CMD:sawnoff(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought an sawnoff shotgun for 1000$"); GivePlayerWeapon(playerid,26,9999); GivePlayerMoney(playerid,-1000); return 1; } CMD:parachute(playerid,params[]) { SendClientMessage(playerid,COLOR_GOLD,"You have bought a parachute for 100$"); GivePlayerWeapon(playerid,46,9999); GivePlayerMoney(playerid,-100); return 1; } CMD:Commands(playerid,params[]) { SendClientMessage(playerid,COLOR_RED,"Need to go AFK? Just use /afk, noone will be able to kill you or shoot you! Remember! To come back use /Back!!"); SendClientMessage(playerid,COLOR_RED,"Want weapons? Use /parachute /sawnoff /mp5 /spas /knife /sniper /ak47 /dealge and /m4"); SendClientMessage(playerid,COLOR_RED,"To refill your armour use /Armourme and to refill your health use /healme, you have to pay 1000 For each one"); return 1; } //Dividing Bar CMD:healme(playerid,params[]) { SendClientMessage(playerid,COLOR_RED,"You have refilled your health for 1000 dollars!"); SetPlayerHealth(playerid,100); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,COLOR_BLUE,"Use /Commands for more information about this system"); return 1; } //Diving Bar CMD:armourme(playerid,params[]) { SendClientMessage(playerid,COLOR_RED,"You have refilled your armour for 1000 dollars!"); SetPlayerArmour(playerid,100); GivePlayerMoney(playerid,-1000); SendClientMessage(playerid,COLOR_BLUE,"Use /Commands for more information about this sytem"); return 1; } return 1; public OnPlayerDisconnect(playerid) { pAFK[playerid] = 0; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } #endif