Aparece e some em segundos (Escudo).
#3

Ja resolvi, ficou assim:


Quote:

#include <a_samp>
#include <core>
#include <float>


public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/escudo", true))
{
new Float:var0 = 0;
GetPlayerArmour(playerid, var0);
if(var0 > 0)
{
return SendClientMessage(playerid, 0xFDE39DAA, "Vocк ja equipou.");
}
if(GetPlayerSkin(playerid) > 279 && GetPlayerSkin(playerid) < 289)
{
SetPlayerAttachedObject(playerid,1,19142,1,0.1,0.0 5,0.0,0.0,0.0,0.0);
SetPlayerAttachedObject(playerid,2,19141,2,0.11,0. 0,0.0,0.0,0.0,0.0);
SetPlayerAttachedObject(playerid,3, 18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
SetPlayerAttachedObject(playerid,4,18642,7,0.1,0.0 ,-0.11,0.0,-90.0,90.0);
SetPlayerAttachedObject(playerid,5,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
GivePlayerWeapon(playerid, 3, 1);
SetPlayerArmour(playerid, playerid);
SendClientMessage(playerid, 0xFDE39DAA, "Equipamentos colocado!");
}
else
{
SendClientMessage(playerid, 0xFDE39DAA, "Vocк nao й policial.");
}
return 1;
}
return 0;
}

public OnPlayerUpdate(playerid)
{
new Float:var0 = 0;
GetPlayerArmour(playerid, var0);
if(var0 < 1)
{
RemovePlayerAttachedObject(playerid, 1);
}
return 1;
}

public OnFilterScriptExit()
{
for(new var0 = 0; var0 < 500; var0++)
{
RemovePlayerAttachedObject(var0, 1);
RemovePlayerAttachedObject(var0, 2);
RemovePlayerAttachedObject(var0, 3);
RemovePlayerAttachedObject(var0, 4);
RemovePlayerAttachedObject(var0, 5);
}
return 1;
}

Sу preciso saber como faзo para deixar o colete full?
Reply


Messages In This Thread
Aparece e some em segundos (Escudo). - by davi54723 - 26.10.2012, 08:06
Re: Aparece e some em segundos (Escudo). - by mau.tito - 26.10.2012, 08:31
Re: Aparece e some em segundos (Escudo). - by davi54723 - 26.10.2012, 08:47
Re: Aparece e some em segundos (Escudo). - by Wendell - 26.10.2012, 10:13

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