OnPlayerStateChange - A code screws it up ?
#4

I made the code a little easier to read for you.

I don't see why removing the "return 1;" should give any errors, this code should work perfectly fine.

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
        {
        new vehicleid = GetPlayerVehicleID(playerid),
        playingid = v_VehicleInfo[vehicleid][RadioPlaying];
        if(USE_TEXTDRAW_SET == 2)
            {
            new string[50];
            format(string,sizeof(string),"Listening to: ~n~~w~%s",r_RadioInfo[playingid][r_Name]);
            TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],string);
            }
        else
            {
            TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],r_RadioInfo[playingid][r_Name]);
            }
        TextDrawShowForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
        SetPVarInt(playerid,"ID_HideRadioTextdraw",SetTimerEx("HideRadioTextdraw",TEXTDRAW_DISAPPEAR_TIME,false,"ii",playerid,vehicleid));
        PlayAudioStreamForPlayer(playerid,r_RadioInfo[playingid][r_Link]);
        SetPVarInt(playerid,"ID_OldVehicle",vehicleid);
        }
    if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
        {
        new vehicleid = GetPVarInt(playerid,"ID_OldVehicle"),
            timer = GetPVarInt(playerid,"ID_HideRadioTextdraw");
        if(timer != -1)
            {
            TextDrawHideForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
            KillTimer(timer);
            }
        StopAudioStreamForPlayer(playerid);
        }
}
Jesse

EDIT:
Just seen the replies, FML xD
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