24.10.2012, 20:20
pawn Код:
COMMAND:warn(playerid, params[])
{
new PlayerToWarn, Reason[128], ReasonMsg[128], Name[24];
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// . You can change it to anything you want if you don't want that cmd is for lv 1 admins
if (APlayerData[playerid][PlayerLevel] >= 1)
{
if (sscanf(params, "us[128]", PlayerToWarn, Reason)) SendClientMessage(playerid, 0xFFFF00AA, "Usage: \"/warn <PlayerToWarn> <Reason>\"");
else
if (IsPlayerConnected(PlayerToWarn)) // If the player is a valid playerid (he's connected)
{
// Increase the number of warnings
APlayerData[PlayerToWarn][Warnings]++;
// Get the name of the player who warned the player
GetPlayerName(playerid, Name, sizeof(Name));
// Send the warned player a message who warned him and why he's been warned
format(ReasonMsg, 128, "You have been warned by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name);
SendClientMessage(PlayerToWarn, 0xFFFF00AA, ReasonMsg);
format(ReasonMsg, 128, "Reason: %s", Reason);
SendClientMessage(PlayerToWarn, 0xFFFF00AA, ReasonMsg);
format(ReasonMsg, 128, "~w~Warning %i/%i: ~r~%s~w~", APlayerData[PlayerToWarn][Warnings], AutoKickWarnings, Reason);
GameTextForPlayer(PlayerToWarn, ReasonMsg, 5000, 4);
// Get the name of the warned player
GetPlayerName(PlayerToWarn, Name, sizeof(Name));
// Let the admin know who has been warned and why
format(ReasonMsg, 128, "You have warned %s (warnings: %i/%i)", Name, APlayerData[PlayerToWarn][Warnings], AutoKickWarnings);
SendClientMessage(playerid, 0xFFFF00AA, ReasonMsg);
format(ReasonMsg, 128, "Reason: %s", Reason);
SendClientMessage(playerid, 0xFFFF00AA, ReasonMsg);
// Automatically kick the player if he got 3 warnings (if autokick is enabled)
if ((APlayerData[PlayerToWarn][Warnings] == AutoKickWarnings) && (AutoKickAfterWarn == 1))
Kick(PlayerToWarn);
}
else
SendClientMessage(playerid, 0xFF0000FF, "That player isn't online");
}
else
return 0;
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}