23.10.2012, 11:56
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Last edited by Larry123; 23/10/2012 at 02:23 PM.
)
But, how is that the tree object will change to dead tree object
Like..
AND timers and stuff on every each tree?
QUESTIONS HERE:
Can we make this a little easier?
Put cords into some enum or something?
Like..
Code:
CMD:cut(playerid, params[]) { if(IsPlayerInRangeOfPoint(...) { DestroyObject(Tree[0]); DeadTree[0] = CreateObject(....) // DEAD TREE OBJECT SetTimerEx(...) // TIMER } } public Timer(deadtree0) { DestroyObject(DeadTree[0]); Tree[0] = CreateObject(....); }
QUESTIONS HERE:
Can we make this a little easier?
Put cords into some enum or something?