Woodcutter job
#8

But, how is that the tree object will change to dead tree object

Like..
Code:
CMD:cut(playerid, params[])
{
     if(IsPlayerInRangeOfPoint(...)
     {
          DestroyObject(Tree[0]);
          DeadTree[0] = CreateObject(....) // DEAD TREE OBJECT
          SetTimerEx(...) // TIMER
     }
}

public Timer(deadtree0)
{
     DestroyObject(DeadTree[0]);
     Tree[0] = CreateObject(....);
}
AND timers and stuff on every each tree?
QUESTIONS HERE:
Can we make this a little easier?
Put cords into some enum or something?
Reply


Messages In This Thread
Woodcutter job - by Larry123 - 22.10.2012, 22:45
Re: Woodcutter job - by ThePhenix - 22.10.2012, 22:47
Re: Woodcutter job - by SuperViper - 22.10.2012, 22:50
Re: Woodcutter job - by Larry123 - 22.10.2012, 22:54
AW: Woodcutter job - by Johndaonee - 22.10.2012, 23:50
Re: Woodcutter job - by ThePhenix - 23.10.2012, 00:04
Re: Woodcutter job - by JaKe Elite - 23.10.2012, 03:34
Re: Woodcutter job - by Larry123 - 23.10.2012, 11:56
Re: Woodcutter job - by Larry123 - 23.10.2012, 14:08

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