22.10.2012, 23:50
Create the trees yourself ( map them ) attach them to a variable new Trees[Your_Amount_Of_Trees];
Trees[0] = CreateObject(...);
IsPlayerInRangeOfPoint(...);
DestroyObject(Trees[0]);
I hope that gives you an idea
Trees[0] = CreateObject(...);
IsPlayerInRangeOfPoint(...);
DestroyObject(Trees[0]);
I hope that gives you an idea