22.10.2012, 14:28
Код:
new Text: Textdraw[MAX_PLAYERS]; public RemoveTextdraw (id) { TextDrawDestroy (Textdraw[id]); return 1; } forward RemoveTextdraw (); public OnPlayerDeath (playerid, killerid, reason) { if (killerid != INVALID_PLAYER_ID) { new string[100]; format (string, sizeof string, "+%i", TextPoints[killerid]); Textdraw [killerid] = TextDrawCreate (0.0, 0.0, string); TextDrawShowForPlayer (killerid, Textdraw [killerid]); SetTimerEx("RemoveTextdraw", 3000, false, "i", killerid); } return 1; }