22.10.2012, 03:42
1. For making the textdraw display for 3 seconds and then go away use timers.
2.Dynamically update the string of the textdraw using TextDrawSetString
3.In OnPlayerDeath increase the TextPoints of the killerid by one, and show the textdraw.
Hope you understood me =D
2.Dynamically update the string of the textdraw using TextDrawSetString
3.In OnPlayerDeath increase the TextPoints of the killerid by one, and show the textdraw.
Hope you understood me =D