Levels
#7

Well,

1 kill = +1 Points (which is score in my case)
So, the following gets the score and if one of the case things = to the score, it levels the player up
Quote:

switch(GetPlayerScore(killerid))
case 50:
{
Level[playerid] ++;
}

I'm positive what I did at first was right, but I'm only a beginner so I could be wrong.
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Messages In This Thread
Levels - by tarez - 21.10.2012, 00:26
Re: Levels - by JaKe Elite - 21.10.2012, 00:31
Re: Levels - by 2KY - 21.10.2012, 00:52
Re: Levels - by JaKe Elite - 21.10.2012, 01:03
Re: Levels - by tarez - 21.10.2012, 01:16
Re: Levels - by 2KY - 21.10.2012, 01:17
Re: Levels - by tarez - 21.10.2012, 01:24
Re: Levels - by 2KY - 21.10.2012, 01:25
Re: Levels - by tarez - 21.10.2012, 01:29

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