21.10.2012, 01:24
Well,
1 kill = +1 Points (which is score in my case)
So, the following gets the score and if one of the case things = to the score, it levels the player up
I'm positive what I did at first was right, but I'm only a beginner so I could be wrong.
1 kill = +1 Points (which is score in my case)
So, the following gets the score and if one of the case things = to the score, it levels the player up
Quote:
|
switch(GetPlayerScore(killerid)) case 50: { Level[playerid] ++; } |

