radio system how to add radio songs help!
#1

hello guys i have a radio system of this guy here https://sampforum.blast.hk/showthread.php?tid=308886 and its a include file i will add the include script down below cos when i try it only says radio off i press Y to the next radio still says radio off but if you guys can help me how to add raido to it or were abouts on the script line please be sure to comment below and i give rep


Quote:

// ---------------------------------------------------------------------
// -------------------- Dynamic Radio Stations.inc ---------------------
// ------------------------- © Jochemd 2012 --------------------------
// ---------------------------------------------------------------------

//------------------------------------------- Includes -------------------------------------------
#include "YSI\y_hooks"

//------------------------------------------- Macro's -------------------------------------------
#define USE_TEXTDRAW_SET 2
#define MAX_RADIO_STATIONS 20
#define TEXTDRAW_DISAPPEAR_TIME 2000
#define NAME_SIZE 30
#define LINK_SIZE 70

#define GetVehicleRadioStation(%1) v_VehicleInfo[%1][RadioPlaying]

//------------------------------------------- Enumerations -------------------------------------------
enum r_info
{
r_Name[NAME_SIZE],
r_Link[LINK_SIZE]
};

enum v_info
{
RadioPlaying,
Text:r_Draw
};

//------------------------------------------- Declarations -------------------------------------------
new r_RadioInfo[MAX_RADIO_STATIONS][r_info];
new v_VehicleInfo[MAX_VEHICLES][v_info];
new RadioCount = 0;

//------------------------------------------- Forwards -------------------------------------------
forward HideRadioTextdraw(playerid, vehicleid);

//------------------------------------------- Stocks -------------------------------------------
stock IsPlayerInSameVehicle(playerid, asplayerid)
{
if(GetPlayerVehicleID(playerid) == GetPlayerVehicleID(asplayerid)) return 1;
else return 0;
}

stock InitializeScript()
{
for(new v = 0; v < MAX_VEHICLES; v ++)
{
#if USE_TEXTDRAW_SET == 0
v_VehicleInfo[v][r_Draw] = TextDrawCreate(309.000000, 9.000000, "Radio");
TextDrawAlignment(v_VehicleInfo[v][r_Draw], 2);
TextDrawBackgroundColor(v_VehicleInfo[v][r_Draw], 255);
TextDrawFont(v_VehicleInfo[v][r_Draw], 1);
TextDrawLetterSize(v_VehicleInfo[v][r_Draw], 0.500000, 1.500000);
TextDrawColor(v_VehicleInfo[v][r_Draw], -1);
TextDrawSetOutline(v_VehicleInfo[v][r_Draw], 1);
TextDrawSetProportional(v_VehicleInfo[v][r_Draw], 1);
#elseif USE_TEXTDRAW_SET == 1
v_VehicleInfo[v][r_Draw] = TextDrawCreate(309.000000, 20.000000, "Radio");
TextDrawAlignment(v_VehicleInfo[v][r_Draw], 2);
TextDrawBackgroundColor(v_VehicleInfo[v][r_Draw], 255);
TextDrawFont(v_VehicleInfo[v][r_Draw], 2);
TextDrawLetterSize(v_VehicleInfo[v][r_Draw], 0.519999, 2.000000);
TextDrawColor(v_VehicleInfo[v][r_Draw], -1384447745);
TextDrawSetOutline(v_VehicleInfo[v][r_Draw], 1);
TextDrawSetProportional(v_VehicleInfo[v][r_Draw], 1);
#elseif USE_TEXTDRAW_SET == 2
v_VehicleInfo[v][r_Draw] = TextDrawCreate(95.000000, 304.000000, "Listening to: ~n~~w~Radio");
TextDrawAlignment(v_VehicleInfo[v][r_Draw], 2);
TextDrawBackgroundColor(v_VehicleInfo[v][r_Draw], 255);
TextDrawFont(v_VehicleInfo[v][r_Draw], 1);
TextDrawLetterSize(v_VehicleInfo[v][r_Draw], 0.400000, 1.899999);
TextDrawColor(v_VehicleInfo[v][r_Draw], 1002045439);
TextDrawSetOutline(v_VehicleInfo[v][r_Draw], 1);
TextDrawSetProportional(v_VehicleInfo[v][r_Draw], 1);
#endif
}
AddRadioStation("Radio Off","Off",0);
}

stock AddRadioStation(name[NAME_SIZE], link[LINK_SIZE], m = 1)
{
if(RadioCount < MAX_RADIO_STATIONS)
{
format(r_RadioInfo[RadioCount][r_Name],NAME_SIZE,"%s",name);
format(r_RadioInfo[RadioCount][r_Link],LINK_SIZE,"%s",link);
if(m) printf("Dynamic Radio System: Created a radio station: \"ID %d\", Name: '%s'",RadioCount,name);
RadioCount ++;
return RadioCount -1;
}
else
{
printf("Error: Please increase MAX_RADIO_STATIONS, you are trying to create more than %d radio stations!",MAX_RADIO_STATIONS);
return -1;
}
}

stock SetRadioStation(vehicleid, stationid)
{
new timer = -1;
v_VehicleInfo[vehicleid][RadioPlaying] = stationid;
#if USE_TEXTDRAW_SET == 2
new string[50];
format(string,sizeof(string),"Listening to: ~n~~w~%s",r_RadioInfo[stationid][r_Name]);
TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],string);
#else
TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],r_RadioInfo[stationid][r_Name]);
#endif
for(new i = 0; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) == vehicleid)
{
timer = GetPVarInt(i,"ID_HideRadioTextdraw");
if(timer != -1)
{
TextDrawHideForPlayer(i,v_VehicleInfo[vehicleid][r_Draw]);
KillTimer(timer);
}
TextDrawShowForPlayer(i,v_VehicleInfo[vehicleid][r_Draw]);
SetPVarInt(i,"ID_HideRadioTextdraw",SetTimerEx("Hi deRadioTextdraw",TEXTDRAW_DISAPPEAR_TIME,false,"ii ",i,vehicleid));
PlayAudioStreamForPlayer(i,r_RadioInfo[stationid][r_Link]);
}
}
}
return 1;
}

//------------------------------------------- Functions -------------------------------------------
Hook_OnGameModeInit() InitializeScript();
Hook_OnFilterScriptInit() InitializeScript();

Hook_OnPlayerConnect(playerid)
{
SetPVarInt(playerid,"ID_HideRadioTextdraw",-1);
SetPVarInt(playerid,"ID_OldVehicle",-1);
return 1;
}

Hook_OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
new vehicleid = GetPlayerVehicleID(playerid),
playingid = v_VehicleInfo[vehicleid][RadioPlaying];
#if USE_TEXTDRAW_SET == 2
new string[50];
format(string,sizeof(string),"Listening to: ~n~~w~%s",r_RadioInfo[playingid][r_Name]);
TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],string);
#else
TextDrawSetString(v_VehicleInfo[vehicleid][r_Draw],r_RadioInfo[playingid][r_Name]);
#endif
TextDrawShowForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
SetPVarInt(playerid,"ID_HideRadioTextdraw",SetTime rEx("HideRadioTextdraw",TEXTDRAW_DISAPPEAR_TIME,fa lse,"ii",playerid,vehicleid));
PlayAudioStreamForPlayer(playerid,r_RadioInfo[playingid][r_Link]);
SetPVarInt(playerid,"ID_OldVehicle",vehicleid);
return 1;
}
if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
{
new vehicleid = GetPVarInt(playerid,"ID_OldVehicle"),
timer = GetPVarInt(playerid,"ID_HideRadioTextdraw");
if(timer != -1)
{
TextDrawHideForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
KillTimer(timer);
}
StopAudioStreamForPlayer(playerid);
}
return 1;
}

Hook_OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(newkeys & KEY_YES)
{
new vehicleid = GetPlayerVehicleID(playerid),newstation = v_VehicleInfo[vehicleid][RadioPlaying] + 1;
if(newstation == RadioCount) newstation = 0;
SetRadioStation(vehicleid,newstation);
return 1;
}
else if(newkeys & KEY_NO)
{
new vehicleid = GetPlayerVehicleID(playerid),newstation = v_VehicleInfo[vehicleid][RadioPlaying] - 1;
if(newstation == -1) newstation = RadioCount - 1;
SetRadioStation(vehicleid,newstation);
return 1;
}
}
return 1;
}

public HideRadioTextdraw(playerid, vehicleid)
{
TextDrawHideForPlayer(playerid,v_VehicleInfo[vehicleid][r_Draw]);
SetPVarInt(playerid,"ID_HideRadioTextdraw",-1);
return 1;
}

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