Compiler with multicore support
#7

lvdm gamemode:
Code:
lines: 1k
Compilation Time: 0.30 sec
amx size: 35kb
my gamemode:
Code:
lines: 18k
Compilation Time: 17.00 sec
amx size: 15mb
object editor filterscript:
Code:
lines: 5k
Compilation Time: 2.90 sec
amx size: 2mb
rnpc filterscript:
Code:
lines: 3k
Compilation Time: 71.00 sec
amx size: 92mb
if compiling takes too much time, then you can
-check out if your CPU is capable of switching off some cores, and raising the clock up a bit - w/o any more heat produced indeed.
-create a batch file which compiles your script in backgrond so you can keep editing.
-buy a second PC to compile it ^^
-maybe a caching program helps a bit at compiling/writing huge scripts?
-split up your project into parts: as long the gamemode contains all vital stuff, you can edit/compile/upload (small) filterscripts for any purpose, like events, race, object loading/editing, fireworks, player stats saving etc.
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Messages In This Thread
Compiler with multicore support - by papedo - 13.10.2012, 19:37
Re: Compiler with multicore support - by NewerthRoleplay - 17.10.2012, 19:07
Re: Compiler with multicore support - by Deathh - 17.10.2012, 20:11
Re: Compiler with multicore support - by Skillet` - 17.10.2012, 20:24
Re: Compiler with multicore support - by RedFusion - 17.10.2012, 21:10
Re: Compiler with multicore support - by 2KY - 17.10.2012, 22:28
Re: Compiler with multicore support - by Babul - 18.10.2012, 12:51
Re: Compiler with multicore support - by AndreT - 18.10.2012, 13:18
Re: Compiler with multicore support - by Mafioso97 - 18.10.2012, 18:26

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