SendClientMessage Color bug
#3

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Originally Posted by ulbi1990
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because the first is hexadezimal and the second is rrggbb so it can't work how you amde it....

That isn't in any way a bug.
if you can't understand what I meant here is a simpler way.

#define COL_RED FF0000
SendClientMessage(playerid,-1,"Blah{COL_RED}blah");

the above will not work it will say "Blah{COL_RED}blah"

SendClientMessage(playerid,-1,"Blah{FF0000} blah");

the above here will work, notice how the color code"FF0000" is the same as COL_RED is defined. Does that make more sense?
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Messages In This Thread
SendClientMessage Color bug - by new121 - 17.10.2012, 02:47
AW: SendClientMessage Color bug - by ulbi1990 - 17.10.2012, 02:50
Re: AW: SendClientMessage Color bug - by new121 - 17.10.2012, 05:13
Re: SendClientMessage Color bug - by Drebin - 17.10.2012, 10:34

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