17.10.2012, 05:13
Quote:
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because the first is hexadezimal and the second is rrggbb so it can't work how you amde it....
That isn't in any way a bug. |
#define COL_RED FF0000
SendClientMessage(playerid,-1,"Blah{COL_RED}blah");
the above will not work it will say "Blah{COL_RED}blah"
SendClientMessage(playerid,-1,"Blah{FF0000} blah");
the above here will work, notice how the color code"FF0000" is the same as COL_RED is defined. Does that make more sense?


