player StreamPrep Help Please!!
#3

This u mean



forward Player_StreamPrep(iPlayer, Float: fPosX, Float: fPosY, Float: fPosZ, iTime);
public Player_StreamPrep(iPlayer, Float: fPosX, Float: fPosY, Float: fPosZ, iTime) {
switch(GetPVarInt(iPlayer, "StreamPrep")) {
case 0: {

ShowNoticeGUIFrame(iPlayer, 4);
TogglePlayerControllable(iPlayer, false);
//GameTextForPlayer(iPlayer, "~w~Collecting position...", iTime * 2, 3);
SetPVarInt(iPlayer, "StreamPrep", 1);
SetTimerEx("Player_StreamPrep", iTime / 2, false, "ifffi", iPlayer, fPosX, fPosY, fPosZ, iTime);
}
case 1: {

if(GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER)
SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosX, fPosY, fPosZ + 2.0);

else
SetPlayerPosEx(iPlayer, fPosX, fPosY, fPosZ + 0.5);

//GameTextForPlayer(iPlayer, "~w~Streaming objects...", iTime * 2, 3);
SetPVarInt(iPlayer, "StreamPrep", 2);
SetTimerEx("Player_StreamPrep", iTime / 2, false, "ifffi", iPlayer, fPosX, fPosY, fPosZ, iTime);
}
default: {
//GameTextForPlayer(iPlayer, "~r~Loaded!", 1000, 3);
HideNoticeGUIFrame(iPlayer);
TogglePlayerControllable(iPlayer, true);

if(GetPlayerState(iPlayer) == PLAYER_STATE_DRIVER)
SetVehiclePos(GetPlayerVehicleID(iPlayer), fPosX, fPosY, fPosZ);

else
SetPlayerPosEx(iPlayer, fPosX, fPosY, fPosZ);

if(GetPVarType(iPlayer, "MedicCall")) {
ClearAnimations(iPlayer);
ApplyAnimation(iPlayer, "KNIFE", "KILL_Knife_Ped_Die", 4.0, 0, 1, 1, 1, 0, 1);
}
DeletePVar(iPlayer, "StreamPrep");
}
}
SetCameraBehindPlayer(iPlayer);
Streamer_UpdateEx(iPlayer, fPosX, fPosY, fPosZ);
}
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Messages In This Thread
player StreamPrep Help Please!! - by Simplyfrag - 17.10.2012, 02:41
Re: player StreamPrep Help Please!! - by zSuYaNw - 17.10.2012, 03:30
Re: player StreamPrep Help Please!! - by Simplyfrag - 17.10.2012, 03:39
Re: player StreamPrep Help Please!! - by zSuYaNw - 17.10.2012, 03:51
Re: player StreamPrep Help Please!! - by Simplyfrag - 17.10.2012, 03:54

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