17.10.2012, 02:18
pawn Код:
public OnPlayerConnect(playerid)
{
SetPlayerTeam(playerid, 1); //para que al disparar no haya daсos, es decir, todos en un mismo equipo y el daсo es procesado server-side
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
static Float:damage, Float:health, Float:armour;
if(issuerid != INVALID_PLAYER_ID)
{
if(amount == 2.64) //Es el daсo del golpe de culata
{
damage = 60.0;
}
else
{
switch(weaponid)
{
case 31: damage = 40.0;//daсo de la m4
case 34: damage = 200.0 // daсo de la sniper
//....
}
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
if(armour)
{
if(armour > damage) SetPlayerArmour(playerid, armour-damage);
else
{
SetPlayerArmour(playerid, 0.0);
armour = damage-armour;
if(armour >= health) SetPlayerHealth(playerid, 0.0);
else SetPlayerHealth(playerid, health-armour);
}
}
else
{
if(health > damage) SetPlayerHealth(playerid, health-damage);
else SetPlayerHealth(playerid, 0.0);
}
}
return 1;
}