17.10.2012, 01:17
pawn Код:
/*
Can remove the specified buildinf for EVERY players and directly in the server (so, the server won't do anything on deleted mappings).
Thought it can be easily scripted, an integrated function may be more efficient and (as i allready said) avoid server from doing anything on a deleted mapping.
/*
RemoveBuildingFromServer(modelID, float:posX, float:posY, float:posZ, float:radius);
pawn Код:
/*
Sorry but my english is not good enought to explain this idea :/
*/
RemoveModelForPlayer(playerID, modelID);
RemoveModelFromServer(modelID);
pawn Код:
/*
Re "spawn" removed mappings/objets
*/
ResetBuildingForPlayer(playerID, modelID, float:posX, float:posY, float:posZ, float:radius);
ResetBuildingForServer(modelID, float:posX, float:posY, float:posZ, float:radius);
ResetModelForServer(modelID);
ResetModelForPlayer(playerID, modelID);
Allow the clients to deny audio streaming from servers and so player won't hear any "streamed audio" and will be able to hear GTA SA radios and GTA SA user-tracks (races servers are becoming mainstream and we will soon see races servers wich force you to hear their shitty musics during the races ... like it is in MTA).