16.10.2012, 23:56
Well, you should see my OnPlayerUpdate, and server is working fine, with no cpu usage . But I agree with lelemaster, you can make one timer that will loop through all players, or for every player a timer, but timer that should be counting only when player is in plane, after he leaves the plane, timer should be killed, it's your call, with player update you can make Real Time Angle View, but I don't think that is necessary