15.10.2012, 16:05
Instead of defining "car" variable for each menu item, define it globally that way:
then each time a vehicle is being spawned the current gets destroyed like that..
So it be finally like that..
pawn Код:
new car[MAX_PLAYERS];
pawn Код:
DestroyVehicle(car[playerid]);
pawn Код:
// Anywhere after the includes..
new car[MAX_PLAYERS];
// An example of responding to a menu-item..
case 0: //go kart
{
new Float:x, Float:y, Float:z, Float:a;
GetPlayerFacingAngle(playerid,a);
GetPlayerPos(playerid, x, y, z);
if(car[playerid] != INVALID_VEHICLE_ID) DestroyVehicle(car[playerid]);
car[playerid] = CreateVehicle(571,x,y,z+4,a,-1,-1,30000);
PutPlayerInVehicle(playerid,car,0);
SendClientMessage(playerid, 0xFFFFFFFF, "Je selecteerde een Go Kart");
}

