12.10.2012, 21:54
Depends on what these timers do.
In general, RAM is just rarely effected by the playercount. Most is taken up by global variables, and the dynamic stack, that actually can change, just rarely goes above 1mb.
In general, RAM is just rarely effected by the playercount. Most is taken up by global variables, and the dynamic stack, that actually can change, just rarely goes above 1mb.