Still need help with GM Vehicle engine script
#1

If anyone can please help me, I have asked this about three times. And everytime I never get a proper answer. I need someone to fix this GM engine script. The problem is the engine doesn't restart after it's shutdown, the other problem is that it freezes the player in the car when shutdown and doesn't allow them to get out.
Please post the fixed version here... I really need help... please...


Код:
if(!strcmp(cmd, "/engine", true))
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(IsPlayerInAnyVehicle(playerid))
			{
	    		if(!engineOn[GetPlayerVehicleID(playerid)])
	    		{
	        		if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return 1;
					if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) return 1;
					if(IsARentableCar(idcar))
					{
					    if(HireCar[playerid] != idcar) return 1;
					}
					if(IsAHarvest(idcar)) return 1;
					if(IsADrugHarvest(idcar)) return 1;
					if(IsASweeper(idcar)) return 1;
					
					
					if(CanTurnEngine[playerid] != idcar && CanTurnEngine[playerid] == 9999)
						return SendClientMessage(playerid, COLOR_GREY,"* You cannot turn this car's engine!");
					
					format(string, sizeof(string), "* %s spins a key and tries to start vehicle engine.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
					SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
					GameTextForPlayer(playerid, "~w~Starting vehicle engine...",3500,3);
					gEngine[playerid] = 1;
					new y, m, d;
					new h,mi,s;
					getdate(y,m,d);
					gettime(h,mi,s);
					format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername);
					CommandLog(string);
					return 1;
				}
				else if(engineOn[GetPlayerVehicleID(playerid)])
	    		{
	        		if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return 1;
					if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) return 1;
					if(IsARentableCar(idcar))
					{
					    if(HireCar[playerid] != idcar) return 1;
					}
					if(IsAHarvest(idcar)) return 1;
					if(IsADrugHarvest(idcar)) return 1;
					if(IsASweeper(idcar)) return 1;
					
					if(CanTurnEngine[playerid] != idcar && CanTurnEngine[playerid] == 9999)
						return SendClientMessage(playerid, COLOR_GREY,"* You cannot turn this car's engine!");
					
					format(string, sizeof(string), "* %s spins a key and turns off the engine.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
					GameTextForPlayer(playerid, "~w~Engine Shat Down.",3500,3);
					gEngine[playerid] = 0;
					TogglePlayerControllable(playerid, 0);
					new y, m, d;
					new h,mi,s;
					getdate(y,m,d);
					gettime(h,mi,s);
					format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername);
					CommandLog(string);
					return 1;
				}
			}
	    }
	    return 1;
	}
PS: If someone can make it that when the engine is turned off it actually looks off (engine sound off and exhaust stops), that would be great!

Thanks so much to anyone who can fix it: jakejohnsonusa
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)