12.10.2012, 20:19
stock SetPlayerPosEx(playerid, Float: fX, Float: fY, Float: fZ)
{
printf("a");
stopChecking[playerid] = true;
acPos[playerid][0] = fX;
acPos[playerid][1] = fY;
acPos[playerid][2] = fZ;
SetPlayerPos(playerid, fX, fY, fZ);
stopChecking[playerid] = false;
return true;
}
#define SetPlayerPos SetPlayerPosEx
In top of your script ;/
{
printf("a");
stopChecking[playerid] = true;
acPos[playerid][0] = fX;
acPos[playerid][1] = fY;
acPos[playerid][2] = fZ;
SetPlayerPos(playerid, fX, fY, fZ);
stopChecking[playerid] = false;
return true;
}
#define SetPlayerPos SetPlayerPosEx
In top of your script ;/