12.10.2012, 06:04
I'll try to help you. You should use the MAX_OBJECTS in it, because you now only support one object. It's just like stuff as "PlayerInfo[playerid][data]"
The new MineInfo[mInfo]; should be then new MineInfo[MAX_OBJECTS][mInfo];. The [MAX_OBJECTS] part then would be the ID of the object.
pawn Код:
enum mInfo
{
Float:mX,
Float:mY,
Float:mZ,
mObject,
mType
};
new MineInfo[mInfo];