11.10.2012, 21:23
Quote:
public OnPlayerText(playerid, text[]) { if(pOffersHeal[playerid]) { if(strcmp(text, "Yes", true) == 0) { SetPlayerHealth(playerid, HealthAmount); } else if(strcmp(text, "No", true) == 0) { GameTextForPlayer(playerid, "Canceled heal offer", 3000, 3); } return true; } } return true; } { new realchat = 1, string[ 128 ] ; if(IsPlayerConnected(playerid)) { if(realchat) { if(PlayerInfo[playerid][pAccent] == 0) { format(string, sizeof(string), "%s Mowi: %s", RPName(playerid), text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5); } else { new accent[20] ; switch(PlayerInfo[playerid][pAccent]) { case 1: accent = "Russian"; case 2: accent = "Italian"; case 3: accent = "Germany"; case 4: accent = "Japanese"; case 5: accent = "French"; case 6: accent = "Spain"; case 7: accent = "China"; case 8: accent = "British"; } format(string, sizeof(string), "%s Mowi: [%s Accent] %s", RPName(playerid), accent, text); ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5); } return 0; } } return 1; } |
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