announce text draw
#4

No he don't need to do another useless variable or boolean enough would be GetTickCount function.

pawn Код:
public OnGameModeInit()
{
    textann = TextDrawCreate(350.0, 150.0, " ");
    TextDrawLetterSize(textann,1.0 ,2.5);
    TextDrawTextSize(textann, 800.0, 500.6);
    TextDrawBackgroundColor(textann, 0x000000FF);
    TextDrawAlignment(textann,2);
    TextDrawFont(textann, 3);
    TextDrawColor(textann, 0xffffffff);
    TextDrawSetOutline(textann, 1);
    TextDrawSetProportional(textann, 1);
    return true;
}

dcmd_announce(playerid, params[])
{
    if(AccInfo[playerid][Level] <= 1)
    {
        return ErrorMessages(playerid, 7);
    }

    if(!params[0])return SendClientMessage(playerid, red, "Usage: /announce [text]");
    TextDrawSetString(textann, params);
    TextDrawShowForAll(textann);
    SetTimerEx("HideAnnHere", 4000, false);
    return true;
}
Show "HideAnnHere" public callback.
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Messages In This Thread
announce text draw - by ThamburaaN - 11.10.2012, 20:25
Re: announce text draw - by Riddick94 - 11.10.2012, 20:28
Re: announce text draw - by Glint - 11.10.2012, 20:30
Re: announce text draw - by Riddick94 - 11.10.2012, 20:34

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