09.10.2012, 10:23
yeah, i just died with SetHealth(playerid,0); and it didn't call the reason for it under OnPlayerDeath.
so you might wanna printf under OnPlayerDeath see if it gets called, if it doesn't then there's a different DeathMessage somewhere.
so you might wanna printf under OnPlayerDeath see if it gets called, if it doesn't then there's a different DeathMessage somewhere.