08.10.2012, 03:01
When you use AddStaticVehicle, you can't specify a respawn time for the vehicle while when you use AddStaticVehicleEx, you can. Those two aren't better than each other. It's all about what you're trying to make. AddStaticVehicle and AddStaticVehicleEx can only be created under OnGameModeInit and OnFilterScriptInit while CreateVehicle can be created anywhere in the script. I'm not exactly sure as to why you shouldn't use CreateVehicle under OnGameModeInit and OnFilterScriptInit rather than AddStaticVehicle or AddStaticVehicleEx, but I would recommend AddStaticVehicle or AddStaticVehicleEx when initializing a filterscript or gamemode because it was probably made that way for a reason.
As for the objects, CreateDynamicObject is for the streamer and while it puts pressure on your server, it allows you to have as many objects as you want created. Only 1,000 objects (or 400, not sure) will show at one time though. You are limited to 1,000 CreateObject objects.
As for the objects, CreateDynamicObject is for the streamer and while it puts pressure on your server, it allows you to have as many objects as you want created. Only 1,000 objects (or 400, not sure) will show at one time though. You are limited to 1,000 CreateObject objects.

