Bots are not properly disconnected.
#10

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Originally Posted by cyber_punk
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O.k never mind I have a work around seems my IDE was bugged and saving compiled files with the wrong name. I can use Kick(); as a way to force the bots to disconnect before GameModeExit(); however this is still a problem.
Why don't you create a timer before GMX that checks for your NPCs / bots and kicks them all? (use the MAX_ function, quicker rather than 200 lines of Copypasta.)
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Messages In This Thread
Bots are not properly disconnected. - by cyber_punk - 02.10.2012, 06:25
Re: Bots are not properly disconnected. - by Face9000 - 02.10.2012, 06:53
Re: Bots are not properly disconnected. - by cyber_punk - 02.10.2012, 07:06
Re: Bots are not properly disconnected. - by Face9000 - 02.10.2012, 08:39
Re: Bots are not properly disconnected. - by Basssiiie - 02.10.2012, 09:39
Re: Bots are not properly disconnected. - by kaisersouse - 02.10.2012, 12:47
Re: Bots are not properly disconnected. - by cyber_punk - 02.10.2012, 13:32
Re: Bots are not properly disconnected. - by freddy smyth - 02.10.2012, 15:44
Re: Bots are not properly disconnected. - by cyber_punk - 04.10.2012, 01:49
Re: Bots are not properly disconnected. - by Deathh - 05.10.2012, 16:04

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