A SendClientMessageToAll spam, any idea?
#1

Here is my code that is my derby, with the "endDerby" function which should spawn a player, Destroy the derby car, and send a message to all that the derby is ended, and it will start again soon. Anyhow, here is my code:

When he joins the derby, this is started:

pawn Код:
timerr[i][EDERBY] = SetTimer("EndDerby", 60*1000, false);
endderby here:

pawn Код:
forward EndDerby(playerid);
public EndDerby(playerid)
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(GetPVarInt(playerid,"derby") == 1)
        {
        DestroyVehicle(GetPlayerVehicleID(playerid));
        SpawnPlayer(playerid);
        EnableDerby = 0;
        SetPVarInt(playerid,"derby", 0);
        }
    else
    {
    EnableDerby = 0;
    SetPVarInt(playerid,"derby", 0);
    SetPVarInt(playerid, "HasSpawnedCar",0);
    timerr[playerid][DTIMER] = SetTimer("StartDerby", 120000, false);
    SendClientMessageToAll(COLOR_GREEN,"[SERVER] Derby has been ended!"cyellow" Everyone in derby has been spawned!");
    SendClientMessageToAll(COLOR_GREEN,"[SERVER] New derby will be there in "cred"2 minutes!"cgreen" Kindly stay connected!");
    KillTimer(timerr[playerid][EDERBY]);
    KillTimer(timerr[playerid][STIMER]);
    }
}
return 1;
}
That was the code, Why is this happening: ?




And another problem, when other players are driving their cars, suddenly all used cars are getting destroyed when the derby ends? I have struggled with that a long time now, i think it was time to get some help ^^


Thanks!
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