help me fix onplayerdeath
#4

Quote:
Originally Posted by Aveger
Посмотреть сообщение
pawn Код:
public OnPlayerSpawn(playerid)
{
if(PlayerInfo[playerid][pHospitalCured] == 0)
{
SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirtualWorld]);
SetPlayerInterior(playerid, PlayerInfo[playerid][pInterior]);
SetPlayerPos(playerid, PlayerInfo[playerid][pPositionX], PlayerInfo[playerid][pPositionY], PlayerInfo[playerid][pPositionZ]);
SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pFacingAngle]);
SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
}
else if(PlayerInfo[playerid][pHospitalCured] >= 1)
{
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 1606.77, 1820.03, 10.83);
SpawnPlayer(playerid);
PlayerInfo[playerid][pHospitalized] = 0;
TogglePlayerSpectating(playerid, true);
}
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerInfo[playerid][pHospitalized] >= 0)
{
SetTimer("Hospitalized", 5000, false);
GameTextForPlayer(playerid, "~r~Being transfered to Las Venturas Hospital..", 9000, 4);
RemovePlayerFromVehicle(playerid);
}
return 1;
}
forward Hospitalized(playerid);
public Hospitalized(playerid)
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 9);
SetPlayerCameraPos(playerid, 1583.90, 1847.44, 17.89);
SetPlayerCameraLookAt(playerid, 1606.14, 1825.32, 10.82);
GameTextForPlayer(playerid, "~r~The Doctor is curing you...~n~~b~You will be release soon.", 10000, 4);
SetTimer("HospitalRelease", 10000, false);
PlayerInfo[playerid][pHospitalized] = 1;
SavePlayerProfile(playerid);
return 1;
}

forward HospitalRelease(playerid);
public HospitalRelease(playerid)
{
PlayerInfo[playerid][pHospitalCured] = 1;
PlayerInfo[playerid][pHospitalized] = 0;
SetPlayerArmour(playerid, 0);
SetPlayerHealth(playerid, 50);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
TogglePlayerControllable(playerid, 1);
GameTextForPlayer(playerid, "~r~Released and Healed", 5000, 4);
OnPlayerSpawn(playerid);
SendClientMessage(playerid, COLOR_WHITE, "{FFDD00}Las Venturas Hospital{FFFFFF}: You have been cured and released.");
return 1;
}
Here you go sir hope this works not tested...

You Welcome.
Gr. Aveger
C:\Users\user\Desktop\LVRP\gamemodes\lvrp.pwn(1060 ) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\LVRP\gamemodes\lvrp.pwn(1060 ) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\LVRP\gamemodes\lvrp.pwn(1060 ) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\LVRP\gamemodes\lvrp.pwn(1060 ) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\LVRP\gamemodes\lvrp.pwn(1060 ) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\LVRP\gamemodes\lvrp.pwn(1060 ) : warning 202: number of arguments does not match definition
C:\Users\user\Desktop\LVRP\gamemodes\lvrp.pwn(1060 ) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


7 Warnings.

(in this line)
SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 1606.77, 1820.03, 10.83);

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Messages In This Thread
help me fix onplayerdeath - by sotau - 03.10.2012, 02:31
Re: help me fix onplayerdeath - by SwisherSweet - 03.10.2012, 02:33
Re: help me fix onplayerdeath - by SwisherSweet - 03.10.2012, 02:36
Re: help me fix onplayerdeath - by sotau - 03.10.2012, 03:59
Re: help me fix onplayerdeath - by C00K13M0N$73R - 03.10.2012, 06:10
Re: help me fix onplayerdeath - by sotau - 03.10.2012, 13:28
Re: help me fix onplayerdeath - by xMCx - 03.10.2012, 13:47
Re: help me fix onplayerdeath - by sotau - 04.10.2012, 01:15
Re: help me fix onplayerdeath - by SwisherSweet - 04.10.2012, 02:48

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