Change to FS and only for medic/FD skins help
#3

pawn Код:
//--------------------------------=[Roadblock]=-----------------------------------
    if(strcmp(cmd, "/crb", true) == 0 || strcmp(cmd, "/createroadblock", true) == 0)
    {
            new pSkin = GetPlayerSkin(playerid);
        if(IsPlayerConnected(playerid) && IsACop(playerid) || IsPlayerAdmin(playerid) || pSkin == 274 || pSkin == 275 || pSkin == 276 || pSkin == 277 || pSkin == 278 || pSkin == 279)
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb [Roadblock ID]");
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "Available Roadblocks:");
                SendClientMessage(playerid, COLOR_GRAD1, "| 1: Small Roadblock | 2: Medium Roadblock |");
                SendClientMessage(playerid, COLOR_GRAD1, "| 3: Big Roadblock | 4: Cone | 5: Detour Sign |");
                SendClientMessage(playerid, COLOR_GRAD1, "| 6: Will Be Sign | 7: Line Closed Sign |");
                return 1;
            }
            new rb = strval(tmp);
            if (rb == 1)
            {
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateRoadblock(1459,plocx,plocy,plocz,ploca);
                format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(1) at his position, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
                return 1;
            }
            else if (rb == 2)
            {
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);
                format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(2) at his position, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
                return 1;
            }
            else if (rb == 3)
            {
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);
                format(string,sizeof(string),"[HQ]: Officer %s has placed a Roadblock(3) at his position, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);
                SafeSetPlayerPos(playerid, plocx, plocy+1.3, plocz);
                return 1;
            }
            else if (rb == 4)
            {
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);
                format(string,sizeof(string),"[HQ]: Officer %s has placed a Traffic Cone(1) at his position, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);
                return 1;
            }
            else if (rb == 5)
            {
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);
                format(string,sizeof(string),"[HQ]: Officer %s has placed a Detour Sign(4) at his position, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
                return 1;
            }
            else if (rb == 6)
            {
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);
                format(string,sizeof(string),"[HQ]: Officer %s has placed a Will Be Sign(5) at his position, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
                return 1;
            }
            else if (rb == 7)
            {
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
                GetPlayerPos(playerid, plocx, plocy, plocz);
                GetPlayerFacingAngle(playerid,ploca);
                CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);
                format(string,sizeof(string),"[HQ]: Officer %s has placed a Line Closed Sign(6) at his position, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
                return 1;
            }
            new y, m, d;
            new h,mi,s;
            getdate(y,m,d);
            gettime(h,mi,s);
            format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /createroadblock %d",d,m,y,h,mi,s,sendername, rb);
            CommandLog(string);
        }
        return 1;
    }
   
    if (strcmp(cmd,"/rub",true) == 0 || strcmp(cmd, "/removeroadblock", true) == 0)
    {
        if(IsPlayerConnected(playerid) && IsACop(playerid) || PlayerInfo[playerid][pAdmin] >= 2 || pSkin == 274 || pSkin == 275 || pSkin == 276 || pSkin == 277 || pSkin == 278 || pSkin == 279)
        {
            DeleteClosestRoadblock(playerid);
            format(string,sizeof(string),"[HQ]: Officer %s has removed a Roadblock, over.",sendername);
            SendRadioMessage(1,COLOR_BLUE,string);
            GameTextForPlayer(playerid,"~w~Roadblock ~r~Removed!",3000,1);
            new y, m, d;
            new h,mi,s;
            getdate(y,m,d);
            gettime(h,mi,s);
            format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblock",d,m,y,h,mi,s,sendername);
            CommandLog(string);
        }
        return 1;
    }
   
    if (strcmp(cmd,"/rrball",true) == 0 || strcmp(cmd, "/removeroadblockall", true) == 0)
    {
        if(IsPlayerConnected(playerid) && IsACop(playerid)  || PlayerInfo[playerid][pAdmin] >= 2 || pSkin == 274 || pSkin == 275 || pSkin == 276 || pSkin == 277 || pSkin == 278 || pSkin == 279)
        {
            if(PlayerInfo[playerid][pRank] >= 5 || PlayerInfo[playerid][pAdmin] >= 2) // This being the default Chief rank in LA-RP change if neccesary.
            {
                DeleteAllRoadblocks(playerid);
                format(string,sizeof(string),"[HQ]: Officer %s has removed all Roadblocks in the area, over.",sendername);
                SendRadioMessage(1,COLOR_BLUE,string);
                GameTextForPlayer(playerid,"~b~All ~w~Roadblocks ~r~Removed!",3000,1);
                new y, m, d;
                new h,mi,s;
                getdate(y,m,d);
                gettime(h,mi,s);
                format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /removeroadblockall",d,m,y,h,mi,s,sendername);
                CommandLog(string);
            }
        }
        return 1;
    }
EDIT:
He got it before me U_U...
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