Engine help
#1

this Code work good but when i try it in game not work can someone help me

itry to change but got error it's Start Engine Press Shift iwant to change it so can someone help and change the Key shift to Another One



PHP код:
    // [FS] Engine System v3
    // Made by Joe Torran C
    // Credits to JeNkStA for helping me fix some stuff
    // DO NOT REMOVE THESE CREDITS
    #include <a_samp>
    #pragma tabsize 0
    #include <zcmd>
#define SCM SendClientMessage
#define COLOR_PURPLE 0xC2A2DAAA
new VehicleStarted[MAX_VEHICLES];
new 
sendername[MAX_PLAYER_NAME];
new 
BigEar[MAX_PLAYERS];
forward Starting(playerid);
forward ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5);
public 
OnFilterScriptInit()
{
print(
"-------------------------------------");
print(
"-----Engine System By Andybtv-----");
new 
Car;
for(
Car=0;Car<MAX_VEHICLES;Car++)
return 
1;
return 
1;
}
public 
OnFilterScriptExit()
{
return 
1;
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
if(
strcmp("/exitcar"cmdtexttrue10) == 0)
{
  if(
IsPlayerConnected(playerid))
  {
 if(
IsPlayerInAnyVehicle(playerid))
 {
     
RemovePlayerFromVehicle(playerid);
     
SCM(playerid,0xFFFF00AA,"* You left the vehicle.");
     
TogglePlayerControllable(playerid,1);
     }else{
     
SCM(playerid,0xFFFF00AA,"* You are not in a vehicle!");
     }
    }
       return 
1;
}
return 
0;
}
public 
OnPlayerStateChange(playeridnewstateoldstate)
{
new 
CarID GetPlayerVehicleID(playerid);
new 
CarMod GetVehicleModel(playerid);
if(
newstate == PLAYER_STATE_DRIVER)
{
   if(
VehicleStarted[CarID] == && CarMod != 510 && CarMod != 509 && CarMod != 481)
   {
   if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
   return 
1;
   }
   
TogglePlayerControllable(playerid,0);
   
SCM(playerid,0x950000FF,"* Please Start The Engine Use Key: Shift");
   }else{
   
SCM(playerid,0x80FF80FF,"* The Engine Is Already Running!");
}
}
return 
1;
}
public 
OnPlayerKeyStateChange(playeridnewkeysoldkeys)
{
if((
newkeys & (KEY_SECONDARY_ATTACK)) == (KEY_SECONDARY_ATTACK))
{
if(
IsPlayerInAnyVehicle(playerid))
{
if(
IsPlayerConnected(playerid))
{
           new 
Vehicle GetPlayerVehicleID(playerid);
           if(
VehicleStarted[Vehicle] == 0)
         {
      
RemovePlayerFromVehicle(playerid);
      
SCM(playerid,0x0000FFFF,"* You Leave The Vehicle And Switch Off The Engine.");
      
TogglePlayerControllable(playerid,1);
   }
}
}
}
if(
newkeys == KEY_JUMP)
{
if(
IsPlayerInAnyVehicle(playerid))
  {
         if(
IsPlayerConnected(playerid))
{
if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 481){
return 
1;
}
new 
Vehicle GetPlayerVehicleID(playerid);
   if(
VehicleStarted[Vehicle] == 0)
   {
   new 
string[256];
   
SCM(playerid,0x80FF80FF,"* Starting Engine...");
  
GetPlayerName(playeridsendernamesizeof(sendername));
   
format(stringsizeof(string), "* %s attempts to start the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
   
GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~g~Starting vehicle...",3000,3);
   
SetTimerEx("Starting",3500,0,"i",playerid);
}
}
}
    }
return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
    
TogglePlayerControllable(playerid,1);
    new 
Vehicle GetPlayerVehicleID(playerid);
    
VehicleStarted[Vehicle] = 0;
    return 
1;
}
public 
Starting(playerid)
{
new 
Vehicle GetPlayerVehicleID(playerid);
new 
RandomStart;
    if(
IsPlayerConnected(playerid))
    {
if(
IsPlayerInAnyVehicle(playerid))
       {
RandomStart random(10);
            switch(
RandomStart)
            {
  case 
0,1,2,3,4,5,6,7,8,9:
  {
     new 
string[256];
               
VehicleStarted[Vehicle] = 1;
               
TogglePlayerControllable(playerid,1);
           
GameTextForPlayer(playerid,"~r~Engine Started"10001);
   
GetPlayerName(playeridsendernamesizeof(sendername));
               
format(stringsizeof(string), "* %s starts the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
               case 
10:
               {
                  new 
string[256];
               
SendClientMessage(playerid,0xFF1C1CFF,"* Engine Failed To Start!");
               
format(stringsizeof(string), "* %s fails to start the Engine."sendername);
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
               }
       }
       }
    }
    return 
1;
}
public 
ProxDetector(Float:radiplayeridstring[],col1,col2,col3,col4,col5)
{
if(
IsPlayerConnected(playerid))
{
new 
Float:posxFloat:posyFloat:posz;
new 
Float:oldposxFloat:oldposyFloat:oldposz;
new 
Float:tempposxFloat:tempposyFloat:tempposz;
GetPlayerPos(playeridoldposxoldposyoldposz);
for(new 
0MAX_PLAYERSi++)
{
if(
IsPlayerConnected(i))
{
if(!
BigEar[i])
{
GetPlayerPos(iposxposyposz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((
tempposx radi/16) && (tempposx > -radi/16)) && ((tempposy radi/16) && (tempposy > -radi/16)) && ((tempposz radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(icol1string);
}
else if (((
tempposx radi/8) && (tempposx > -radi/8)) && ((tempposy radi/8) && (tempposy > -radi/8)) && ((tempposz radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(icol2string);
}
else if (((
tempposx radi/4) && (tempposx > -radi/4)) && ((tempposy radi/4) && (tempposy > -radi/4)) && ((tempposz radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(icol3string);
}
else if (((
tempposx radi/2) && (tempposx > -radi/2)) && ((tempposy radi/2) && (tempposy > -radi/2)) && ((tempposz radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(icol4string);
}
else if (((
tempposx radi) && (tempposx > -radi)) && ((tempposy radi) && (tempposy > -radi)) && ((tempposz radi) && (tempposz > -radi)))
{
SendClientMessage(icol5string);
}
}
else
{
SendClientMessage(icol1string);
}
}
}
}
return 
1;
}
strtok(const string[], &index, const seperator[] = " ")
{
new 
index2result[30];
index2 =  strfind(stringseperatorfalseindex);
if(
index2 == -1)
{
if(
strlen(string) > index)
{
strmid(resultstringindexstrlen(string), 30);
index strlen(string);
}
return 
result;
}
if(
index2 > (index 29))
{
index2 index 29;
strmid(resultstringindexindex230);
index index2;
return 
result;
}
strmid(resultstringindexindex230);
index index2 1;
return 
result;

Reply


Messages In This Thread
Engine help - by adelmika - 26.09.2012, 22:54
Re: Engine help - by Scrillex - 26.09.2012, 23:09
Re: Engine help - by West X - 26.09.2012, 23:13
Re: Engine help - by adelmika - 27.09.2012, 00:00
Re: Engine help - by adelmika - 27.09.2012, 00:07
Re: Engine help - by West X - 27.09.2012, 00:19

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