Vehicle pickups for racing purpose
#16

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Originally Posted by Y_Less
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That's interesting, because I did it many years ago in the old YSI in pawn...
Well .. maybe my computer is bad (6GB RAM, I know that's not enough but I don't think that a host would offer more) but when I tested it with loops and timers (Yes using foreach and Y_Timers) when I was passing at high speed .. the pickups did not work ..

So my solution was to make a plugin in C++ to create small squares (for area) .. and check if the vehicle is in that square .. using OnPlayerUpdate .. it worked way better ..

You can do that with Incognito's streamer I guess..
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Messages In This Thread
Vehicle pickups for racing purpose - by Sinner - 21.09.2012, 09:26
Re: Vehicle pickups for racing purpose - by MicroD - 21.09.2012, 13:22
Re: Vehicle pickups for racing purpose - by Sinner - 21.09.2012, 15:17
Re: Vehicle pickups for racing purpose - by Sinner - 21.09.2012, 15:39
Re: Vehicle pickups for racing purpose - by Sinner - 21.09.2012, 15:45
Re: Vehicle pickups for racing purpose - by Michael@Belgium - 22.09.2012, 20:14
Re: Vehicle pickups for racing purpose - by Sinner - 23.09.2012, 10:29
Re: Vehicle pickups for racing purpose - by Michael@Belgium - 23.09.2012, 11:17
Re: Vehicle pickups for racing purpose - by ShOoBy - 23.09.2012, 19:21
Re: Vehicle pickups for racing purpose - by Kar - 23.09.2012, 20:37
Re: Vehicle pickups for racing purpose - by HuSs3n - 23.09.2012, 21:24
Re: Vehicle pickups for racing purpose - by Y_Less - 24.09.2012, 04:28
Re: Vehicle pickups for racing purpose - by iggy1 - 25.09.2012, 12:03
Re: Vehicle pickups for racing purpose - by Y_Less - 25.09.2012, 13:38
Re: Vehicle pickups for racing purpose - by Sinner - 25.09.2012, 14:41
Re: Vehicle pickups for racing purpose - by ShOoBy - 26.09.2012, 11:52
Re: Vehicle pickups for racing purpose - by Y_Less - 26.09.2012, 14:23
Re: Vehicle pickups for racing purpose - by Finn - 27.09.2012, 13:09
Re: Vehicle pickups for racing purpose - by Kar - 23.12.2012, 22:35

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