25.09.2012, 19:30
Quote:
if(strcmp(cmd, "/prender", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1) { SendClientMessage(playerid, COLOR_GREY, " Voce nao esta em servico!"); return 1; } if(!IsPlayerinCela(playerid)) {// Jail spot SendClientMessage(playerid, COLOR_GREY, " Voce nao esta perto das celas!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [ID] [Tempo (minutos)] [Fianca (0=nao 1=sim)] [Preco da Fianca]"); return 1; } new suspect = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [ID] [Tempo (minutos)] [Fianca (0=nao 1=sim)] [Preco da Fianca]"); return 1; } new time = strval(tmp); if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " Tempo de prisao Minimo 1, Maximo 20!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [ID] [Tempo (minutos)] [Fianca (0=nao 1=sim)] [Preco da Fianca]"); return 1; } new bail = strval(tmp); if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " defina a fianзa 1 ou 0"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [ID] [Tempo (minutos)] [Fianca (0=nao 1=sim)] [Preco da Fianca]"); return 1; } new bailprice = strval(tmp); if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Preco da fianca Minimo 1, Maximo 3000000!"); return 1; } if(suspect != INVALID_PLAYER_ID) { if(IsPlayerConnected(suspect)) { if(GetDistanceBetweenPlayers(playerid,suspect) < 5) { GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(WantedLevel[suspect] < 1) { SendClientMessage(playerid, COLOR_GREY, " Jogador precisa de no minimo 1 nivel de procurado!"); return 1; } if(IsACop(suspect)) { SendClientMessage(playerid, COLOR_GREY, " O Jogador й um Policial!"); return 1; } format(string, sizeof(string), "* Voce prendeu %s !", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoneyEx(suspect, -moneys); format(string, sizeof(string), "Voce foi preso pelo %s ~n~ por $%d", sendername, moneys); GameTextForPlayer(suspect, string, 5000, 5); ResetPlayerWeapons(suspect); if(PlayerInfo[playerid][pMember]==1 || PlayerInfo[playerid][pLeader]==1) { format(string, sizeof(string), "<< Policial Militar %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); PlayerInfo[suspect][pJailed] = 1; } else if(PlayerInfo[playerid][pMember]==2 || PlayerInfo[playerid][pLeader]==2) { format(string, sizeof(string), "<< R.O.T.A.M %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); PlayerInfo[suspect][pJailed] = 2; } else if(PlayerInfo[playerid][pMember]==3 || PlayerInfo[playerid][pLeader]==3) { format(string, sizeof(string), "<< G.I.R.O %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); PlayerInfo[suspect][pJailed] = 3; } PlayerInfo[suspect][pJailTime] = time * 60; SpawnPlayer(suspect); if(bail == 1) { JailPrice[suspect] = bailprice; format(string, sizeof(string), "Voce foi preso por %d segundos. Fianca: $%d (/fianca)", PlayerInfo[suspect][pJailTime], JailPrice[suspect]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } else { JailPrice[suspect] = 0; format(string, sizeof(string), "Voce foi preso por %d segundos. Fianca: Desabilitada", PlayerInfo[suspect][pJailTime]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "Preso"); // WantedPoints[suspect] = 0; WantedLevel[suspect] = 0; SetPlayerWantedLevel(suspect, 0); }//distance else { SendClientMessage(playerid, COLOR_GREY, " Ninguem perto para voce prender."); return 1; } }//not connected }// invalid playerid } else { SendClientMessage(playerid, COLOR_GREY, " Voce nao e um oficial!"); return 1; } }//not connected return 1; } |