Quote:
Originally Posted by BeckzyBoi
Quote:
Originally Posted by [P7
Pixels^ ]Arrays are all you need.
pawn Code:
new BountyArray[MAX_PLAYERS];
pawn Code:
public OnPlayerDeath(playerid,killerid,reason) { BountyArray[killerid]+=500; return 1; }
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3) Not really a big deal but if he has a server of only say 13 player slots then MAX_PLAYERS ( 200 ) seems pretty pointless.
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Why post that if it's, as you claimed, not a big deal? If he changes the amount of cells to let's say 50, then it's pointless too. So, you didn't add something useful to this discussion. The only point of yours that was useful was point number 2. Thank you for that one.