I provide Webhk - Anti-Cheat 1.0 [new]
#4

The pawn code highlighted in red.. Make it like this:

pawn Code:
/*
Webhk - Anti-Cheat 1.0
*/


#include <a_samp>

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFFF

new ammos[MAX_PLAYERS];
new deaths[MAX_PLAYERS];
new fires[MAX_PLAYERS];
new kills[MAX_PLAYERS];
new moneys[MAX_PLAYERS];
new waiting[MAX_PLAYERS];
new weapons[MAX_PLAYERS];
new Float:position_x[MAX_PLAYERS];
new Float:position_y[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
 return 1;
}

public OnPlayerRequestSpawn(playerid)
{
 moneys[playerid] = 50000;
 waiting[playerid] = false;
 return 1;
}

public OnPlayerUpdate(playerid)
{
 new keys, updown, leftright;
 GetPlayerKeys(playerid, keys, updown, leftright);
 new Float:x, Float:y, Float:z;
 GetPlayerPos(playerid, x, y, z);
 new Float:health;
 GetPlayerHealth(playerid, health);
 if(playerid != -1){
   if(position_x[playerid] != x || position_y[playerid] != y){
     if(keys != 0 || updown != 0 || leftright != 0 || IsPlayerInAnyVehicle(playerid)){
      waiting[playerid] = false;
    }
   }
   else{
    waiting[playerid] = true;
   }
   if(waiting[playerid]){
     new Float:temp_x = position_x[playerid] - x;
     new Float:temp_y = position_y[playerid] - y;
    if(temp_x < 0){
      temp_x = temp_x * -1;
    }
    if(temp_y < 0){
      temp_y = temp_y * -1;
    }
    if(temp_x > 0.1 || temp_y > 0.1){
      if(temp_x < 10 && temp_y < 10){
       SetPlayerHealth(playerid, health - 5);
      }
    }
   }
 }
 position_x[playerid] = x;
 position_y[playerid] = y;
 return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
 if(moneys[playerid] + 100 < GetPlayerMoney(playerid)){
   new message[256];
   GetPlayerName(playerid, message, sizeof(message));
   strcat(message, " has been kicked. - Money Cheating");
   SendClientMessageToAll(0xFFFF00AA, message);
   Kick(playerid);
 }
 if(oldkeys & KEY_FIRE){
   if(GetPlayerAmmo(playerid) != 65535){
     if(fires[playerid] == 0){
      weapons[playerid] = GetPlayerWeapon(playerid);
      ammos[playerid] = GetPlayerAmmo(playerid);
    }
    fires[playerid]++;
    if(fires[playerid] > 10){
      if(weapons[playerid] == GetPlayerWeapon(playerid) && ammos[playerid] == GetPlayerAmmo(playerid)){
       new message[256];
       GetPlayerName(playerid, message, sizeof(message));
       strcat(message, " has been kicked. - Ammo Cheating");
       SendClientMessageToAll(0xFFFF00AA, message);
       Kick(playerid);
      }
      fires[playerid] = 0;
    }
    if(weapons[playerid] != GetPlayerWeapon(playerid)){
      fires[playerid] = 0;
    }
   }
 }
}

public OnPlayerDeath(playerid, killerid, reason)
{
 kills[killerid]++;
 deaths[playerid]++;
  new playercash;
 playercash = GetPlayerMoney(playerid);
 if(playercash > 0){
   moneys[killerid] = GetPlayerMoney(killerid) + playercash;
 }
  return 1;
}
[ pawn ] [ /pawn ] (Without the spaces following [)
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Messages In This Thread
I provide Webhk - Anti-Cheat 1.0 [new] - by shing19861006 - 15.01.2009, 16:41
Re: I provide Webhk - Anti-Cheat 1.0 [new] - by Lewwy - 15.01.2009, 16:53
Re: I provide Webhk - Anti-Cheat 1.0 [new] - by shing19861006 - 15.01.2009, 17:06
Re: I provide Webhk - Anti-Cheat 1.0 [new] - by Lewwy - 15.01.2009, 17:08
Re: I provide Webhk - Anti-Cheat 1.0 [new] - by Nimphious - 15.01.2009, 20:05

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